Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Jessie Ferguson gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Jessie Ferguson's job. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Jessie Ferguson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Became a Merchant (Free Trader). |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Imperial trade restrictions force Jessie Ferguson out of business. |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
42 |
Betrayed by a friend. One of Jessie Ferguson's Contacts or Allies betrays Jessie Ferguson, ending Jessie Ferguson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |