Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Jessie Walker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Flight) with previous rank. |
3 |
29 |
Severely injured. Owe 2,500 for medical bills. |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Jessie Walker's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
36 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Nearly killed. Fully recovered. |
8 |
44 |
Failed to qualify for Worker (Citizen). |
8 |
44 |
Returned to Drifter (Barbarian). |
8 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |