Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Jettie Maiden's Contacts or Allies betrays Jettie Maiden, ending Jettie Maiden's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Entered Military Academy(Army Academy) |
2 |
24 |
Made lifelong friends. Gain 2 Allies. |
2 |
24 |
Dropped out of military academy. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Jettie Maiden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A good deal ensures Jettie Maiden is living the high life for a few years. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Jettie Maiden into bankruptcy. Jettie Maiden salvages what Jettie Maiden can. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Jettie Maiden is chosen to represent Jettie Maiden's faith in a vid show or other highly public forum. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Voluntarily left Missionary/Humanitarian |
7 |
36 |
Became a Rogue (Thief). |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Switched to Merchant (Broker). |
8 |
43 |
Embroiled in legal trouble. |
9 |
44 |
Continued as Merchant (Broker). |