Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Joe Armstrong spend a great deal of time on the fringes of Charted Space. |
3 |
26 |
Gain a contact in an alien race. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
Joe Armstrong spend a great deal of time on the fringes of Charted Space. |
4 |
29 |
Gain a contact in an alien race. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Joe Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Switched to Scout (Surveyor) with previous rank. |
6 |
37 |
Joe Armstrong's ship is damaged, and Joe Armstrong have to hitch-hike Joe Armstrong's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
40 |
Joe Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Switched to Merchant (Free Trader). |
8 |
41 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
48 |
Joe Armstrong's business or ship thrives. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 2. |