Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
46 |
Joe Wade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |