Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Johanna Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
When dealing with an alien race, Johanna Sim botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Psychologically damaged by Johanna Sim's time in the scouts. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Serve as the courier for an important message from the Imperium. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Psychologically damaged by Johanna Sim's time in the scouts. |
7 |
40 |
Failed to qualify for Thief (Rogue). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Befriended by a senior agent. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Rewarded for a successful mission. |