Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
John Kildare is rewarded for John Kildare's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Political upheaval strikes John Kildare's homeworld, and John Kildare is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if John Kildare don't already have one. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding John Kildare far from home. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
41 |
John Kildare foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
45 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |