Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Johnie Lord do not know what happened to Johnie Lord. There is a gap in Johnie Lord's memory. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Johnie Lord's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Citizen (Corporate). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Birth or Death involving a family member or close friend. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |