Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Johnie Rouse's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
29 |
A mission goes wrong; Johnie Rouse and several others are captured and mistreated by the enemy. Gain Johnie Rouse's jailer as an Enemy. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
31 |
Befriended by a senior agent. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Voluntarily left Intelligence |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Moved to a new world. |
6 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Johnie Rouse's Contacts or Allies betrays Johnie Rouse, ending Johnie Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Johnie Rouse refused an offer of inducements to betray Johnie Rouse's faith. Gain 4 enemies. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |