Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Josephine Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Returned to Drifter (Scavenger). |
4 |
30 |
Contact with Government. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A sudden war destroys Josephine Cause's trade routes and contacts, forcing Josephine Cause to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
39 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Josephine Cause is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Josephine Cause refuse to secretly provide religious rites for a dying leader or noble, because they do not share Josephine Cause's faith. |
9 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |