Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
22 |
Gain Enemy if Joy Saxon don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Joy Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Given a special assignment or duty in Joy Saxon's unit. |
4 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Cavalry (Army). |
5 |
29 |
Continued as Army (Infantry). |
5 |
33 |
Assigned to an urbanised planet torn by war. |
5 |
33 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
33 |
Continued as Army (Infantry). |
6 |
36 |
Given a special assignment or duty in Joy Saxon's unit. |
6 |
37 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
7 |
37 |
Continued as Army (Infantry). |
7 |
39 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
8 |
39 |
Became a Merchant (Free Trader). |
9 |
43 |
Continued as Merchant (Free Trader). |
9 |
45 |
Risk Joy Saxon's fortune on a possibility lucrative deal and win. |