Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Judith Corbeld don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Judith Corbeld's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Smuggle illegal items onto a planet. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Imperial trade restrictions force Judith Corbeld out of business. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A good deal ensures Judith Corbeld is living the high life for a few years. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Moved to a new world. |