Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Julie Ahern botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Severely injured. Owe 7,500 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Julie Ahern botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Severely injured. Owe 25,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Julie Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julie Ahern fail to help. Gain an Enemy. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Psychologically damaged by Julie Ahern's time in the scouts. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
34 |
Moved to a new world. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
38 |
Win a prestigious prize for Julie Ahern's work. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
41 |
An expedition or voyage goes wrong, leaving Julie Ahern stranded in the wilderness. |
8 |
41 |
Returned to Scout (Courier). |
8 |
44 |
Psychologically damaged by Julie Ahern's time in the scouts. |
9 |
44 |
Became a Rogue (Thief). |
9 |
45 |
Gained a contact. |
9 |
48 |
Promoted to Rogue (Thief) rank 1. |