Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A good deal ensures June Bowman is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Injured. Fully recovered. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
When dealing with an alien race, June Bowman botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Psychologically damaged by June Bowman's time in the scouts. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Spend several years jumping from world to world in June Bowman's scout ship. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
June Bowman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Switched to Agent (Corporate Agent). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
47 |
Gained a contact. |