Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if June Buckman don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
June Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
June Buckman learn something June Buckman should not have – a corporate secret, a political scandal – which June Buckman can profit from illegally. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
39 |
Gained a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of June Buckman's Contacts or Allies betrays June Buckman, ending June Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Merchant (Broker). |
8 |
46 |
Good fortune |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |