Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Opponents of June Knight's belief system ambush June Knight. |
1 |
22 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside June Knight's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys June Knight's trade routes and contacts, forcing June Knight to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
Moved to a new world. |
7 |
42 |
Voluntarily left Line/Crew |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |