Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
When dealing with an alien race, Kathy Palmer botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Kathy Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Kathy Palmer learn something Kathy Palmer should not have – a corporate secret, a political scandal – which Kathy Palmer can profit from illegally. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Kathy Palmer's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |