Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Kenzi Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a notable military engagement. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Opponents of Kenzi Sim's belief system ambush Kenzi Sim. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Became a Citizen (Corporate). |
8 |
44 |
Political upheaval strikes Kenzi Sim's homeworld, and Kenzi Sim is caught up in the revolution. |
8 |
46 |
Promoted to Citizen (Corporate) rank 1. |