Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Khedaaam Eiirkaiik run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Continued as Rogue (Thief). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
33 |
Promoted to Rogue (Thief) rank 2. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
37 |
Good fortune |
6 |
37 |
Continued as Rogue (Thief). |
6 |
41 |
Crime pays off. Gain victim as Enemy. |
6 |
41 |
Promoted to Rogue (Thief) rank 3. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
42 |
Khedaaam Eiirkaiik spend months in the dangerous criminal underworld. |
7 |
45 |
Promoted to Rogue (Thief) rank 4. |