Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Severely injured. Owe 15,000 for medical bills. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Gain a contact. |
4 |
33 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Kim Ornery is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Became a Scout (Courier). |
6 |
39 |
Kim Ornery's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
When dealing with an alien race, Kim Ornery botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Psychologically damaged by Kim Ornery's time in the scouts. |
7 |
45 |
Promoted to Scout (Explorer) rank 2. |