Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Kittie Stewart don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Display heroism in battle, saving the whole ship. |
3 |
27 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Kittie Stewart foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
34 |
Kittie Stewart foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Gain a contact. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Became a Agent (Intelligence). |
8 |
47 |
Kittie Stewart's work ends up coming home with Kittie Stewart, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |