Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Krin Carr's work ends up coming home with Krin Carr, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
22 |
Failed to qualify for Thief (Rogue). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
25 |
Moved to a new world. |
4 |
26 |
Voluntarily left Scavenger |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
28 |
Gain Enemy if Krin Carr don't already have one. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
Attacked by enemies that Krin Carr easily defeat. |
5 |
31 |
Gain Enemy if Krin Carr don't already have one. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
An investigation takes on a dangerous turn. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Hard times caused by a lack of interstellar trade costs Krin Carr's job. |