Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lee Ornery inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Lee Ornery do not know what happened to Lee Ornery. There is a gap in Lee Ornery's memory. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
29 |
Gained a contact. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Lee Ornery's Contacts or Allies betrays Lee Ornery, ending Lee Ornery's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Attempted a risky adventure and was sent to prison. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
37 |
Became a Prisoner (Fixer). |
6 |
38 |
A riot engulfs the prison. |
6 |
38 |
Loot the guards/other prisoners. |
6 |
41 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
41 |
Paroled from prison. |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
45 |
Lee Ornery secretly provide religious rites for a dying leader or noble, although they do not share Lee Ornery's faith. Gain an Ally in the family and a Rival who disagrees with Lee Ornery's choice. |
7 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |