Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Profession (Polymers), but gain a Rival in Lennie Mckinney's former tutor. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Rogue (Thief). |
2 |
31 |
A job goes wrong, forcing Lennie Mckinney to flee off-planet. |
3 |
31 |
Became a Drifter (Scavenger). |
3 |
32 |
Attacked by enemies that Lennie Mckinney easily defeat. |
3 |
32 |
Gain Enemy if Lennie Mckinney don't already have one. |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
37 |
Lennie Mckinney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
37 |
Failed to qualify for Explorer (Scout). |
5 |
37 |
Continued as Drifter (Scavenger). |
5 |
39 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Voluntarily left Scavenger |
6 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
44 |
Lennie Mckinney have been following false teachings! |
7 |
44 |
Switched to Drifter (Barbarian). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |