Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Lenora Griffiths's Contacts or Allies betrays Lenora Griffiths, ending Lenora Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Established a network of contacts. Gain 2 contacts. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Voluntarily left Intelligence |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
37 |
Lenora Griffiths faith is shaken. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Lenora Griffiths faith enjoys an explosion of popularity largely thanks to Lenora Griffiths's efforts. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Lenora Griffiths refused an offer of inducements to betray Lenora Griffiths's faith. Gain 2 enemies. |