Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lettie Jones is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Lettie Jones's Contacts or Allies betrays Lettie Jones, ending Lettie Jones's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Lettie Jones's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |