Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Lettie McIntire's Contacts or Allies betrays Lettie McIntire, ending Lettie McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Opponents of Lettie McIntire's belief system ambush Lettie McIntire. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Retired. |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |