Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
39 |
Forced to continue current assignment. |
4 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
43 |
A new romantic starts. Gain an Ally. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Failed to qualify for Field Researcher (Scholar). |
6 |
43 |
Became a Drifter (Barbarian). |
6 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Became a Scout (Surveyor). |
7 |
48 |
Libby Mar's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
48 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |