Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Linda Diaz's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Forced to muster out. |
5 |
31 |
Switched to Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Failed to qualify for Cavalry (Army). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Linda Diaz's Contacts or Allies betrays Linda Diaz, ending Linda Diaz's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find an Alien Artifact. |