Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Win a prestigious prize. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Nearly killed. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Linnie Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Linnie Chambers fail to help. Gain an Enemy. |
4 |
33 |
Psychologically damaged by Linnie Chambers's time in the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Linnie Chambers survey an alien world. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
When dealing with an alien race, Linnie Chambers botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
Linnie Chambers have no idea what happened to Linnie Chambers – they found Linnie Chambers's ship drifting on the fringes of friendly space. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Linnie Chambers accepted an offer of inducements to betray Linnie Chambers's faith. Gain 380,000 in cash. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |