Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Lizzie Hopkins's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Lizzie Hopkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
27 |
Find an Alien Artifact. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
31 |
When dealing with an alien race, Lizzie Hopkins botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Nearly killed. Owe 6,250 for medical bills. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
35 |
Gained a contact. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Gain Enemy if Lizzie Hopkins don't already have one. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Lizzie Hopkins's Contacts or Allies betrays Lizzie Hopkins, ending Lizzie Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |