Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Lizzie Turner's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Imperial trade restrictions force Lizzie Turner out of business. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Spend time with an alien race. Gain a contact. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Lizzie Turner's Contacts or Allies betrays Lizzie Turner, ending Lizzie Turner's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Army (Infantry) with the new title Private. |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |