Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Rogue (Thief). |
2 |
26 |
Betrayed by a friend. One of Loretta Cochran's Contacts or Allies betrays Loretta Cochran, ending Loretta Cochran's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Befriended by a senior agent. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Find valuable salvage. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
43 |
Spend several years jumping from world to world in Loretta Cochran's scout ship. |