Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lottie Fergusson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Broker). |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
Spend several years jumping from world to world in Lottie Fergusson's scout ship. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Lottie Fergusson's ship is ambushed by enemy vessels. Lottie Fergusson successfully ran to the jump point. |
8 |
44 |
Voluntarily left Surveyor |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
48 |
Survived a risky adventure but gained nothing. |