Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Lou Rose into bankruptcy. Lou Rose salvages what Lou Rose can. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Voluntarily left Corporate |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
34 |
Lou Rose spend months in the dangerous criminal underworld. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Voluntarily left Enforcer |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Lou Rose's Contacts or Allies betrays Lou Rose, ending Lou Rose's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Lou Rose secretly provide religious rites for a dying leader or noble, although they do not share Lou Rose's faith. Gain an Ally in the family and a Rival who disagrees with Lou Rose's choice. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Lou Rose retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Lou Rose come into conflict with a splinter group Lou Rose's own religion which maintains Lou Rose's version is the wrong one. Gain 1 Rivals. |