Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Louise Hislop's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Louise Hislop's scout ship. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Louise Hislop survey an alien world. |
5 |
33 |
Voluntarily left Explorer |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
34 |
Louise Hislop's work ends up coming home with Louise Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Contact with Government. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 3. |