Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Lucie Johnson's life into chaos, forcing Lucie Johnson to leave the planet. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Lucie Johnson's Contacts or Allies betrays Lucie Johnson, ending Lucie Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
23 |
Lucie Johnson faith is shaken. |
4 |
26 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Lucie Johnson come into conflict with a splinter group Lucie Johnson's own religion which maintains Lucie Johnson's version is the wrong one. Gain 1 Rivals. |
5 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
34 |
Continued as Rogue (Pirate). |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
38 |
Continued as Rogue (Pirate). |
7 |
40 |
Moved to a new world. |
7 |
42 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
42 |
Continued as Rogue (Pirate). |
8 |
44 |
Crime pays off. Gain victim as Enemy. |
8 |
46 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |