Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Ludie Fleming left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Ludie Fleming rise to a position of power in Ludie Fleming's colony or corporation. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
A revolution, attack or other unusual event throws Ludie Fleming's life into chaos, forcing Ludie Fleming to leave the planet. |
5 |
29 |
Failed to qualify for Infantry (Army). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A series of bad deals and decisions force Ludie Fleming into bankruptcy. Ludie Fleming salvages what Ludie Fleming can. |
7 |
35 |
Became a Psion (Adept). |
7 |
36 |
Psionic abilities make Ludie Fleming uncomfortable to be around. One contact or ally becomes a rival. |
8 |
39 |
Continued as Psion (Adept). |
8 |
41 |
Achieve a new level of discipline in Ludie Fleming's powers/ |
8 |
43 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
9 |
43 |
Voluntarily left Adept |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Ludie Fleming is caught in the periphery of a scandal. |
9 |
47 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |