Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Madelyn Watts's life into chaos, forcing Madelyn Watts to leave the planet. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
When dealing with an alien race, Madelyn Watts botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Madelyn Watts have no idea what happened to Madelyn Watts – they found Madelyn Watts's ship drifting on the fringes of friendly space. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Madelyn Watts's scout ship is one of the first on the scene to rescue the survivors of a disaster but Madelyn Watts fail to help. Gain an Enemy. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Drafted into Ground Assault |
5 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
37 |
Commanding officer takes an interest in Madelyn Watts's career. |
5 |
37 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
37 |
Continued as Marine (Ground Assault). |
6 |
41 |
Gained a contact. |
6 |
41 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Star Marine (Marine). |
7 |
41 |
Continued as Marine (Ground Assault). |
7 |
43 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Became a Merchant (Broker). |
8 |
46 |
A good deal ensures Madelyn Watts is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |