Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A good deal ensures Malinda White is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Scholar (Physician). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Malinda White from Malinda White's work. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
Gained a contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Make an unexpected connection outside Malinda White's normal circles. Gain a Contact. |