Manda Steen  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 48 F 4 (-1) 3 (-1) 3 (-1) 3 (-1) 8 (0) 8 (0)433388
Suspicious of strangers
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Carouse 1
Drive (Mole) 1
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Science (Physical Sciences) 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Drifter Scavenger 11
Merchant Merchant Marine Crewman04
Citizen Worker 11
 
Name Type Affinity Enmity Power Influence Species
Lenore Commins Contact 3 2 2 5 Dynchia (F/18)
Bess Dwyer Ally 4 0 3 1 Dynchia (F/64)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 21 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 21 Failed to qualify for Intelligence (Agent).
2 21 Became a Drifter (Scavenger).
2 24 Drafted into Merchant Marine
2 25 Promoted to Drifter (Scavenger) rank 1.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Make an unexpected connection outside Manda Steen's normal circles. Gain a Contact.
4 29 Continued as Merchant (Merchant Marine).
4 31 Given advanced training in a specialist field
5 33 Continued as Merchant (Merchant Marine).
5 34 Risk Manda Steen's fortune on a possibility lucrative deal and win.
6 37 Continued as Merchant (Merchant Marine).
6 40 Befriend a useful ally in one sphere. Gain an Ally.
6 41 Forced to muster out.
7 41 Became a Citizen (Worker).
7 44 Spent time maintaining and using heavy vehicles.
7 45 Promoted to Citizen (Worker) rank 1.
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