Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Drafted into Merchant Marine |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Manda Steen's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Risk Manda Steen's fortune on a possibility lucrative deal and win. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Citizen (Worker). |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
7 |
45 |
Promoted to Citizen (Worker) rank 1. |