Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Abuse Mandy King's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Mandy King join a gambling circle on board. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Mandy King do not know what happened to Mandy King. There is a gap in Mandy King's memory. |
6 |
34 |
Became a Rogue (Enforcer). |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Mandy King retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Mandy King come into conflict with a splinter group Mandy King's own religion which maintains Mandy King's version is the wrong one. Gain 3 Rivals. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Spend time with an alien race. Gain a contact. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |