Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Amnesia. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Befriended by a senior agent. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Accepted a deal with criminal or other figure under investigation. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Became a Scholar (Field Researcher). |
8 |
45 |
Refuse to join a cheat in some fashion. |
8 |
47 |
Promoted to Scholar (Field Researcher) rank 1. |