Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Maria Peck's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Maria Peck's Contacts or Allies betrays Maria Peck, ending Maria Peck's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Maria Peck's work ends up coming home with Maria Peck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |