Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
19 |
Became a Merchant (Broker). |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Marie Henry's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Rogue (Thief). |
6 |
39 |
A police detective or rival criminal forces Marie Henry to flee and vows to hunt Marie Henry down. Gain an Enemy. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Nearly killed. Owe 17,500 for medical bills. |
8 |
40 |
Became a Entertainer (Artist). |
8 |
44 |
Marie Henry is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Marie Henry faith enjoys an explosion of popularity largely thanks to Marie Henry's efforts. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |