Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Marjorie Nicol to flee and vows to hunt Marjorie Nicol down. Gain an Enemy. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
Nearly killed. Fully recovered. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
34 |
Established a network of contacts. Gain 2 contacts. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Accepted a deal with criminal or other figure under investigation. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
42 |
A sudden war destroys Marjorie Nicol's trade routes and contacts, forcing Marjorie Nicol to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Became a Citizen (Worker). |
8 |
43 |
Marjorie Nicol's business expands, Marjorie Nicol's corporation grows, or the colony thrives. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |