Marlene Sabilline  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 48 F 2 (-2) 5 (-1) 5 (-1) 2 (-2) 5 (-1) 10 (1)25525A
Cross, Divided, Sedate
 
Skills
Broker 1
Drive 0
Electronics 0
Engineer (Power) 1
Gambler 1
Language 0
Mechanic 2
Persuade 2
Pilot (Spacecraft) 1
Profession (Sports) 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer26
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Armand Doyle Contact 2 1 0 2 Pirian (M/61)
Armand Doyle loses some of their power base.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Embroiled in legal trouble.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Risk Marlene Sabilline's fortune on a possibility lucrative deal and win.
3 26 Continued as Merchant (Merchant Marine).
3 28 Make an unexpected connection outside Marlene Sabilline's normal circles. Gain a Contact.
4 30 Voluntarily left Merchant Marine
4 30 Failed to qualify for Physician (Scholar).
4 30 Submitted to the draft.
4 30 Continued as Merchant (Merchant Marine).
5 34 Continued as Merchant (Merchant Marine).
5 37 Marlene Sabilline's business or ship thrives.
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 A series of bad deals and decisions force Marlene Sabilline into bankruptcy. Marlene Sabilline salvages what Marlene Sabilline can.
7 42 Failed to qualify for Thief (Rogue).
7 42 Became a Drifter (Scavenger).
7 44 Find Ancient Technology.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙