Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Courier). |
2 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Continued as Scout (Courier). |
3 |
34 |
Mathilda Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathilda Bennett fail to help. Gain an Enemy. |
3 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Continued as Scout (Courier). |
4 |
37 |
Mathilda Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
38 |
Continued as Scout (Courier). |
5 |
40 |
Serve as the courier for an important message from the Imperium. |
6 |
42 |
Continued as Scout (Courier). |
6 |
45 |
Gained a contact. |
6 |
46 |
Forced to muster out. |