Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Maureen Hunniford's work ends up coming home with Maureen Hunniford, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Maureen Hunniford spend a great deal of time on the fringes of Charted Space. |
2 |
22 |
Maureen Hunniford's ship is damaged, and Maureen Hunniford have to hitch-hike Maureen Hunniford's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Maureen Hunniford discover a world, item or information of worth to the Imperium. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Maureen Hunniford inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Drafted into Line/Crew |
6 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
45 |
Maureen Hunniford join a gambling circle on board. |
8 |
46 |
Forced to muster out. |