Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Maybell Gibb easily defeat. |
5 |
34 |
Gain Enemy if Maybell Gibb don't already have one. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Drafted into Courier |
6 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
38 |
Became a Scout (Courier). |
7 |
40 |
Gained a contact. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Perform an exemplary service for the scouts. |